Designing in Canvas for All Learners

Universal Design Guideline: Multiple Means of Representation, Engagement, & Action and Expression One of the key components of learner success is designing course content that learners can easily consume.  By considering the design of course content in Canvas, faculty can significantly affect how successful learners are in a course.  This workshop will provide participants with […]

Designing in Canvas for All Learners

Universal Design Guideline: Multiple Means of Representation, Engagement, & Action and Expression One of the key components of learner success is designing course content that learners can easily consume.  By considering the design of course content in Canvas, faculty can significantly affect how successful learners are in a course.  This workshop will provide participants with […]

Immersive Technology 101

Are you interested in learning about 360º video, Virtual Reality, and/or Augmented Reality? Then please join us as we navigate what these technologies are, how they work, and how they can be effectively incorporated into an academic activity. We will discuss the differences and similarities of these technologies and how you can bring them into […]

Teaching with Immersive Technology

In this session, you will explore how to integrate immersive technologies as an educational reality into your courses. You will go through the process of how to find and evaluate immersive experiences that fit with your course goals and explore how to create a lesson using immersive technology by using the Harvard Graduate School of […]

Universal Design Strategies for the In-Person Classroom

Universal Design Guideline: Multiple Means of Representation, Engagement & Action and Expression When we deliver in-person courses, we often consider what content we need to cover, how we will convey that information to learners, how we will assess learner understanding, and what strategies will help us manage it all.  This workshop will provide opportunities to consider […]

Universal Design Strategies for the In-Person Classroom

Universal Design Guideline: Multiple Means of Representation, Engagement & Action and Expression When we deliver in-person courses, we often consider what content we need to cover, how we will convey that information to learners, how we will assess learner understanding, and what strategies will help us manage it all.  This workshop will provide opportunities to consider […]

Campus-wide Accessible Syllabus Competition

The University unveiled an accessibility tool in Canvas called Anthology Ally. Many of you have already spent considerable effort using the tool to create accessible course materials in your Canvas courses!  In an effort to recognize, celebrate, and reward your accomplishments in moving the dial towards more accessible courses, we are offering a competition for […]

Teaching on the DLC Orientation: Part 2 Designing for Engagement

Join us for a 2-part series designed to guide your preparations to teach a DLC course to students at multiple campuses. These 1-hour sessions will cover the essentials from logistical processes to pedagogical approaches, and everything in between.   Part 2: Designing for Engagement In the second workshop, we will explore strategies to enhance interaction, […]