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Innovative Approaches to Student Engagement: Gamified Learning and Parallel Thinking

In this panel, two educators share their creative strategies for enhancing student engagement. Seth Powless (Beaver) uses a flipped, gamified curriculum with application software that mirrors industry tools, providing hands-on learning experiences that boost technology skills and engagement. Fernando Soto (Greater Allegheny) employs Edward de Bono’s Six Thinking Hats to foster inclusive, diverse class discussions by encouraging students to explore topics from multiple perspectives.

Active Learning Through Gameplay

Capturing and securing student attention can be a struggle for even the most seasoned instructors. As educators strive to create meaningful learning experiences for students, we will share two game-based activities to enhance student engagement. First, ‘Escape rooms’ are game-based learning activities in which students detect clues, solve puzzles, and work collaboratively to “escape” the room. Second, Kahoot, a free online tool, is more engaging and rewarding for students than zoom polls.